In EA FC 27 Pro Clubs your height and weight are two of the cheapest stat changes you can make: they shift up to six attributes before you spend a single Attribute Point, and they decide whether you can be Explosive or Lengthy. Each archetype has its own height and weight limits, so the right body depends on what you build.
This page gives you the answer for all 13 archetypes, explains what height and weight actually change, and shows what the top 100 clubs in the game use, from our own analysis of EA’s Clubs data.
Best height and weight for every archetype
| Archetype | Height range | Our pick | AcceleRATE |
|---|---|---|---|
| Goalkeepers | |||
| Shot Stopper | 179–197 cm (5′10″–6′6″) | 6′5″–6′6″ (196–197 cm) · 85–96 kg | Not a priority |
| Sweeper Keeper | 184–200 cm (6′0″–6′7″) | 6′6″–6′7″ (197–200 cm) · 80–92 kg | Not a priority |
| Defenders | |||
| Boss | 180–196 cm (5′11″–6′5″) | 6′5″ (196 cm) · 80 kg | Lengthy |
| Progressor | 177–195 cm (5′10″–6′5″) | 6′1″–6′3″ (186–190 cm) · 75–80 kg | Lengthy |
| Marauder | 168–188 cm (5′6″–6′2″) | 5′9″–5′11″ (175–180 cm) · 70–75 kg | Explosive |
| Midfielders | |||
| Disruptor | 168–188 cm (5′6″–6′2″) | 5′10″–5′11″ (178–180 cm) · 70–75 kg | Controlled |
| Recycler | 172–192 cm (5′8″–6′4″) | 6′1″–6′3″ (185–190 cm) · 77–82 kg | Lengthy |
| Maestro | 162–188 cm (5′4″–6′2″) | 5′7″–5′9″ (170–175 cm) · 65–72 kg | Controlled |
| Creator | 162–188 cm (5′4″–6′2″) | 5′7″–5′8″ (170–172 cm) · 65 kg | Explosive |
| Attackers | |||
| Spark | 162–188 cm (5′4″–6′2″) | 5′7″–5′9″ (170–175 cm) · 60–65 kg | Explosive |
| Magician | 162–188 cm (5′4″–6′2″) | 5′7″–5′9″ (170–175 cm) · 60–68 kg | Explosive |
| Finisher | 164–190 cm (5′5″–6′3″) | 5′8″–5′11″ (173–180 cm) · 70–73 kg | Explosive |
| Target | 177–195 cm (5′10″–6′5″) | 6′3″–6′5″ (190–195 cm) · 80–85 kg | Lengthy |
“Our pick” is the body we recommend in each archetype’s build guide (linked in the position sections below). The height and weight limits are community data from Pro Clubs HQ, checked on the retail game; EA doesn’t publish them.
You can test any of these bodies before you commit in our build planner, or compare the archetypes’ starting stats side by side on the archetype comparison page.
How height and weight change your stats
Height and weight don’t just change how your Pro looks. Moving away from your archetype’s starting body adds points to some attributes and takes them from others. EA hasn’t published the rules; these are the community-measured ones from Pro Clubs HQ, which says FC 27 uses the same shifts as FC 26.
| Change | Raises | Lowers |
|---|---|---|
| Outfield players | ||
| Taller | Jumping, Sprint Speed, Strength | Acceleration, Agility, Balance |
| Shorter | Acceleration, Agility, Balance | Jumping, Sprint Speed, Strength |
| Heavier | Balance, Jumping, Strength | Acceleration, Agility, Sprint Speed |
| Lighter | Acceleration, Agility, Sprint Speed | Balance, Jumping, Strength |
| Goalkeepers | ||
| Taller | GK Diving, GK Reflexes, Sprint Speed, Strength | GK Handling, Acceleration |
| Heavier | GK Handling, Strength | GK Diving, GK Reflexes, Acceleration, Sprint Speed |
Shorter and lighter keepers get the reverse. The size of the shift depends on how far you move:
- Height: 1–4 cm from the starting height = 1 point per attribute, 5–8 cm = 2, 9–12 cm = 3, 13–16 cm = 4.
- Weight: 1–8 kg = 1 point per attribute, 9–16 kg = 2.
So height can move an attribute by up to 4 points and weight by up to 2. Pro Clubs HQ notes the shifts are applied in the match, so the numbers in the menu can differ slightly from what you play with.
Two examples (our calculation from those rules):
- Spark at 175 cm and 60 kg (10 kg under its 70 kg start): +2 Acceleration, Agility and Sprint Speed; −2 Balance, Jumping and Strength. That’s why almost every Spark is built at the minimum weight.
- Boss at 196 cm and 80 kg (8 cm taller and 10 kg lighter than its 188 cm / 90 kg start): the height adds 2 Jumping, Sprint Speed and Strength and costs 2 Acceleration, Agility and Balance; the lower weight gives the Acceleration and Agility back and takes the Strength and Jumping away. The net result is +4 Sprint Speed and −4 Balance, with everything else unchanged. Tall and light is the fastest a Boss can be.
Height and weight limits per archetype
Every archetype starts with its own body, and the limits are fixed. This is what you start with and what the community builds most:
| Archetype | Weight range | Starting body | Most built (community) |
|---|---|---|---|
| Shot Stopper | 80–100 kg | 188 cm · 90 kg | Not enough data |
| Sweeper Keeper | 80–100 kg | 192 cm · 90 kg | Not enough data |
| Boss | 80–100 kg | 188 cm · 90 kg | 196 cm · 80 kg |
| Progressor | 75–95 kg | 186 cm · 85 kg | 177 cm · 75 kg |
| Marauder | 65–85 kg | 178 cm · 75 kg | 178 cm · 65 kg |
| Disruptor | 65–85 kg | 178 cm · 75 kg | 178 cm · 75 kg |
| Recycler | 65–85 kg | 182 cm · 75 kg | 182 cm · 65 kg |
| Maestro | 65–85 kg | 175 cm · 75 kg | 175 cm · 65 kg |
| Creator | 65–85 kg | 175 cm · 75 kg | 170 cm · 65 kg |
| Spark | 60–80 kg | 175 cm · 70 kg | 175 cm · 60 kg |
| Magician | 60–80 kg | 175 cm · 70 kg | 175 cm · 60 kg |
| Finisher | 70–90 kg | 177 cm · 80 kg | 177 cm · 70 kg |
| Target | 80–100 kg | 186 cm · 90 kg | 195 cm · 80 kg |
The tallest Pro you can make is a Sweeper Keeper at 200 cm (6’7”); the tallest outfield Pro is a Boss at 196 cm (6’5”). The shortest is 162 cm (5’4”) as a Maestro, Creator, Spark or Magician. For how that compares with real players, see our list of the tallest players in FC 27.
What the top 100 clubs actually use
We analysed EA’s public Clubs data for the top 100 clubs on the crossplay leaderboard (PS5, Xbox Series X|S and PC) on 8 October 2026: their last 10 league matches each, 967 matches in total. This is the height those players actually run with, by archetype:
| Archetype | Share of players | Median height | Middle 50% | Most common |
|---|---|---|---|---|
| Finisher | 16% | 173 cm (5′8″) | 168–182 cm | 170–174 cm |
| Boss | 14.5% | 196 cm (6′5″) | 189–196 cm | 195–196 cm |
| Maestro | 12.8% | 172 cm (5′8″) | 168–177 cm | 170–174 cm |
| Marauder | 8.1% | 181 cm (5′11″) | 177–186 cm | 185–189 cm |
| Creator | 7.7% | 171 cm (5′7″) | 166–175 cm | 170–174 cm |
| Recycler | 7.7% | 182 cm (6′0″) | 177–188 cm | 185–189 cm |
| Progressor | 7.5% | 189 cm (6′2″) | 186–195 cm | 185–189 cm |
| Magician | 7.4% | 171 cm (5′7″) | 164–177 cm | 175–179 cm |
| Spark | 7.2% | 173 cm (5′8″) | 167–177 cm | 170–174 cm |
| Disruptor | 5% | 178 cm (5′10″) | 173–182 cm | 175–179 cm |
| Goalkeepers | 3.9% | 197 cm (6′6″) | 192–197 cm | 195–199 cm |
| Target | 2.2% | 194 cm (6′4″) | 182–195 cm | 190–194 cm |
What stands out:
- Height splits the pitch in two. Every attacking and creative archetype has a median between 171 and 173 cm, well under the 182 cm Explosive limit. About 73–90% of Finishers, Magicians, Sparks, Creators and Maestros are under 180 cm.
- Bosses go to the maximum. The median Boss is 196 cm, the tallest the archetype allows, and 88% are 185 cm or taller.
- Full-backs and holding midfielders are split. Almost half of Marauders are under 180 cm (Explosive builds), but the single most common range is 185–189 cm (Lengthy builds). Recyclers are the same: 37% under 180 cm, 43% at 185 cm or more.
- Human keepers are tall. The median is 197 cm, the Shot Stopper’s maximum, and five keepers are at 200 cm, which only the Sweeper Keeper can reach.
Best height and weight by position
Each position below gets a short answer. The full build (Attribute Points, Specializations, PlayStyles) is in the linked guide.
Goalkeeper
Go as tall as your archetype allows. A Shot Stopper at 6’5”–6’6” (196–197 cm) and around 85–96 kg, or a Sweeper Keeper at 6’6”–6’7” (197–200 cm) if you want the extra reach. In goal, taller adds GK Diving and Reflexes and costs Handling, so height is worth more than the Acceleration you lose. Full builds: best Shot Stopper build and best Sweeper Keeper build.
Centre-back
The Boss at 6’5” (196 cm) and 80 kg is the standard: maximum height for Jumping and Strength, minimum weight for pace, and Lengthy. The Boss is the second most used archetype in the top 100, and its median height is exactly 196 cm. A ball-playing Progressor works best at 6’1”–6’3” (186–190 cm) and 75–80 kg. Full builds: best Boss build and best Progressor build.
Full-back
The Marauder at 5’9”–5’11” (175–180 cm) and 70–75 kg can be Explosive and still compete in the air. If your club wants a full-back who wins long recovery races, the Lengthy option at 185–188 cm is a real alternative: about a third of top-100 Marauders are 185 cm or taller. Full build: best Marauder build.
Defensive midfielder (CDM)
A Disruptor at 5’10”–5’11” (178–180 cm) and 70–75 kg is Controlled and quick to turn; the top-100 median is 178 cm. A Recycler is better tall: 6’1”–6’3” (185–190 cm) and 77–82 kg for Lengthy, or its default 182 cm for Controlled. Full builds: best Disruptor build and best Recycler build.
Central and attacking midfielder (CM / CAM)
Short and light. A Maestro at 5’7”–5’9” (170–175 cm) and 65–72 kg, or a Creator at 5’7”–5’8” (170–172 cm) and 65 kg, which can easily be Explosive. Top clubs play both at a median of 171–172 cm. Full builds: best CAM build, best Maestro build and best Creator build.
Winger
5’7”–5’9” (170–175 cm) and at or near the minimum weight: 60–65 kg for a Spark, 60–68 kg for a Magician. Both are Explosive at that size, and 84–90% of the Sparks and Magicians in the top 100 are under 180 cm. Full builds: best Spark build and best Magician build.
Striker
For most clubs, a Finisher at 5’8”–5’11” (173–180 cm) and 70–73 kg, which keeps you Explosive. If your team crosses a lot, a Target at 6’3”–6’5” (190–195 cm) and 80–85 kg wins headers and is Lengthy. The Finisher is the most used archetype in the top 100 (16% of all players), at a median of 173 cm. Full builds: best striker build, best Finisher build and best Target build.
Explosive vs Lengthy: the height cut-offs
Height is one of the four things that decide your AcceleRATE, together with Acceleration, Agility and Strength. For male Pros, the line falls here:
| Your height | AcceleRATE you can get | Also needs |
|---|---|---|
| 182 cm (6′0″) or shorter | Explosive | Agility 65+, Agility at least 10 above Strength, Acceleration 80+ |
| 183–184 cm | Usually Controlled | Too tall for Explosive; Lengthy only if the older 183 cm rule still applies |
| 185 cm (6′1″) or taller | Lengthy | Strength 65+, Strength at least 4 above Agility, Acceleration 40+ |
Anyone who doesn’t meet the requirements is Controlled. For female Pros, EA’s limits are 162 cm or shorter for Explosive and 172 cm or taller for Lengthy.
What this means for your build:
- Only the Sweeper Keeper is ruled out of Explosive by height. Its minimum is 184 cm. Every other archetype can be built at 182 cm or shorter, although for big archetypes like the Boss the Agility gap is expensive.
- Every archetype can be Lengthy (Pro Clubs HQ), since all of them go up to at least 188 cm.
- Avoid 183–184 cm unless you want to be Controlled. EA moved the Lengthy minimum to 185 cm in an FC 26 update and hasn’t restated it for FC 27, so 185 cm is the safe choice.
- Weight is the easiest lever. Going lighter raises Agility and lowers Strength, which helps you clear the 10-point gap Explosive needs.
EA also reduced the impact of all three AcceleRATE types before launch, so don’t give up a lot of Acceleration or Sprint Speed just to chase a label. The full rules are in our guide to Lengthy vs Controlled vs Explosive, and the AcceleRATE calculator tells you which type your height and attributes give you.
Tips
- 01Start from the minimum weight. It’s what most players build, and it gives you Acceleration, Agility and Sprint Speed. Add weight only if you get pushed off the ball.
- 02Pick a side of the Explosive line. At 182 cm or under you can be Explosive; at 185 cm or over you can be Lengthy. 183–184 cm usually gets you neither.
- 03Count the bands, not the centimetres. Height shifts in 4 cm steps from the starting body. Moving 5 cm instead of 4 changes two points per attribute instead of one.
- 04Check the label after every change. Resets are free in FC 27, so test a body for a few matches and look at your AcceleRATE and in-match stats.
FAQ
What is the best height and weight for a striker in FC 27 Pro Clubs?
For a Finisher, 5’8”–5’11” (173–180 cm) and 70–73 kg (154–161 lbs), which lets you be Explosive. For a Target striker who wins headers, 6’3”–6’5” (190–195 cm) and 80–85 kg (176–187 lbs) for Lengthy. See the best striker build.
What is the best height and weight for a CAM or midfielder?
5’7”–5’9” (170–175 cm) and 65–72 kg for a Maestro, or 5’7”–5’8” (170–172 cm) and 65 kg for a Creator. A Disruptor at CDM is best at 178–180 cm, and a Recycler at 185–190 cm.
What is the best height for a winger in FC 27?
5’7”–5’9” (170–175 cm), with 60–65 kg for a Spark or 60–68 kg for a Magician. That keeps you comfortably Explosive.
What is the best height for a goalkeeper in Pro Clubs?
As tall as possible: 196–197 cm (6’5”–6’6”) for a Shot Stopper, up to 200 cm (6’7”) for a Sweeper Keeper. Human keepers in the top 100 clubs have a median height of 197 cm.
Does weight matter in Pro Clubs?
Yes. Moving 1–8 kg from your archetype’s starting weight changes Acceleration, Agility, Sprint Speed, Balance, Jumping and Strength by one point each, and 9–16 kg by two. Lighter is quicker and more agile, heavier is stronger and better balanced. Most players pick the lightest weight their archetype allows.
Sources
Checked on 8 October 2026:
- PRO11: Pro Clubs meta, top 100 clubs (our analysis of EA’s public Clubs data, 8 Oct 2026)
- Pro Clubs HQ: height and weight data (ranges, starting bodies, attribute shifts, 399 published builds; updated 7 Oct 2026) and AcceleRATE calculator (which archetypes can be Explosive or Lengthy)
- EA SPORTS: FC 27 Closed Beta Feedback Update (3 Sep 2026; AcceleRATE impact, female Lengthy height) and FC 26 Title Update 1.4.0 (185 cm Lengthy height)