1.1) Each club has the option to appoint one fixture coordinator alongside the manager.
1.2) It is up to the team captains and managers to organise their club members to become registered on the website.
1.3) Each player must have been registered and accepted 24 hours before their first match unless permission given by an administrator.
1.4) Non accepted players used in match will result in a penalty, see section at the bottom.
1.5) Non registered players used in match will result in a penalty, see section at the bottom.
2.1) Every team plays each other twice, once home and once away spread out over the season.
2.2) Away goals do not count, each result is a final result added to the league table.
2.3) There is a 2 week break in between each season.
2.4) We aim for 3 seasons a year.
2.5) A season half is the point after the mid term fixture, this means after every team has played each other once.
2.6) During each season half there is a one week break known as Mid term break.
2.7) During each mid term break the respective league admin will assess all teams to check they match transfer regulations, to also accommodate for any needs by said team.
3) Transfers (TBD)
3.1) Each team has a selected amount of free transfers before each season starts.
3.2) New teams have unlimited transfers for their first 2 weeks after registration.
3.3) Players leaving the club do not count as a transfer.
3.4) There is a maximum of 23 players per team.
|Season||Free Transfers||Date Range|
|Season 1||8||January 2017 – April 2017|
*the amount of transfers allowed is changeable by the league administration team without notice*
4.1) Each team must field at least 5 human players.
4.2) Each player must have changed their players name to what their Known As in FIFA is.
4.3) The use of the ANY slot is not allowed and never will incur a penalty, see section at the bottom.
4.4) Players are not allowed to try to glitch or foul play with goalkeepers, such as blocking him so he cannot kick the ball up the pitch.
4.5) Time wasting is not allowed, such as holding the ball in the corner for 5 minutes to end the match.
4.6) You are allowed to leave the match within 5 ingame minutes of kick off should you have any player or other issues.
4.6.1) If a goal was scored within that 5 minute period, it is added onto the rematch.
4.6.2) Each team is allowed to do this 5 minute leave option once per fixture.
4.7) If there are invite problems the two captains must decide if one team should create a new temporary team or to call it off and re-fixture the match another time.
4.7.1) If the same invite issues happen again on the rescheduled match, the game will result in a 0-0 draw.
4.8) It is up to the captains to discuss what colour kits will be used. The HOME team has priority in colour.
4.9) When playing a match you must be in the club that matches the club registered.
4.9.1) A player can only play 2 league matches a week max, the same as a club would do. For example, if you played two matches in Matchweek X for one team, and then are transferred to a new team in the same week, and the new club has not played Matchweek X matches, said player cannot involve themselves in either matches for new club. Abuse of this results in season ban and it damages season stats. *Added 11/06/2018*
5) Entering results
5.1) It is the responsibility of the winning team captain to enter the results. If a draw, the home team are then responsible.’
5.2) All goals, assists and cards must be entered correctly.
5.3) Please watch this video on how to enter the results: Entering Match Results
5.4) Results must be entered within 12 hours, it does not take more than 10 minutes to do.
6) Match Arrangement
6.1) Matches should be arranged at least 3 days beforehand, ideally a week.
6.2) A team is allowed to be 15 minutes late for the match, please do be lenient and use fair play, everyone has problems sometimes.
6.3) If you are having trouble, you must tell the other team captain immediately so that the game can be delayed slightly.
6.4) Ultimately the team that is on time, is allowed to reject the delayed option if the 15 minutes has passed, this results in a 2-0 win however ALL cases will be heavily reviewed and the teams can appeal for rematch.
6.5) Matches not played at the correct time or date may be vetoed by an admin and a rematch may be arranged.
7) Card rule
7.1) All yellow and red cards must be recorded with the match result.
7.1.1) Failing to record a penalty card may have serious repercussions for the team.
7.2) A red card means the player misses the next match, no exceptions.
7.2.1) If the team then fails to meet the 5 man minimum, they lose the match 2-0.
7.3) Once 5 yellow cards are accumulated, the player will be banned for one match and his yellow card tally will reset (but still keeping the number), i.e. 5 yellows = 1 red = 1 game ban.
8.1) It is up to the team captain to make sure that the match has screenshot proof.
8.2) Only the winning team has to upload the screenshots, if it’s a draw then the home team does it.
8.3) You have to take four screenshots: Match Facts, Match Events, Home team Assists & Away team Assists.
8.4) We advise and gently request that even losing teams should take screenshots too in case the other captain does not have them for whatever reason, helpfulness goes a long way.
9) Penalty System (new)
|Minor||9.1 Match played at different time than agreed||Warning|
|Minor||9.2 Match result having incorrect or missing a screenshot||1 per screenshot|
|Minor||9.3 Result has incorrect details (wrong goals, assists, players etc)||1|
|Minor||9.4 Not inputting result within 12 hours||1|
|Minor||9.5 A team is over 15 minutes late for a match||1|
|Major||9.6 A team is absent for a match||2 + Default loss|
|Major||9.7 Banned player playing in match (red cards)||2 + potential rematch|
|Severe||9.8 Player not registered or incorrect ‘known as’ and played in a match||3 + potential rematch or default loss|
|Severe||9.9 Cancelling a match with less than 3 hours notice||Default loss|
The penalties add up in a tally. Every 10 penalty points incurred by a team in the same season will result in one point docked from the league. A 10 point limit before deductions is plenty fair and plenty warning, however, points could creep up fast if you don’t take due care. For example;
Team plays match and is 25 minutes late (1 point)
Team plays with one player using the wrong known as (3 points + likely rematch if they won)
Team wins and only provides 1 of 4 screenshots (1 per screenshot, 3 points)
Team uploads result 2 days later (1 point)
It might seem a lot at once but this is a common group of reoccurring rule breaking every week, the above team example now has accumulated 8 points in just one match. 2 more points, which could be accidental wrong screenshots or a late result submission, then a point is deducted. 1 point in the entire league might seem little but in the end, you will see it really will affect your team.
If there are problems and bugs, website and anywhere else, that could light a fuse that leads to your team having trouble, such as approving players, please, as usual message an admin. If you do not get a reply in time, it is not your fault and the message will act as defense for the penalties.
The biggest two problems most teams have been facing;
1 – player known as
2 – screenshots
We suggest selecting your vice captain to do a shout out before the game asking players to check their known as. We also suggest nominating someone, or anyone, take screenshots, have multiple people doing it. Best way is to have someone record them flicking over the statistics at the end, taking the screen-snaps from the video.
All rules and regulations are subject to administration decisions with the aim to stay true to each rule in most cases.