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What we called “skill points” back in FIFA 18 are now Attribute Points (AP) in EA FC 27. You don’t earn them directly. You earn Archetype XP (AXP), each level gives you AP, and you spend the AP on your Pro’s attributes. Here’s every way to earn AXP in FC 27 Clubs and The Grounds, and how to level up as fast as possible.
How Attribute Points work in FC 27
- Every archetype levels separately. AXP goes to the archetype you have active. Levelling a Boss does nothing for your Finisher, apart from Masteries (below).
- Each level gives AP. You have 224 AP by level 10, 397 by 20, 674 by 30, 962 by 40 and 1,419 by level 55, the current cap. Single levels give 9 to 63 AP (full chart below).
- You spend AP in the archetype menu on attributes, and PlayStyles unlock when you hit their attribute requirements. The old FIFA 18 skill tree is long gone.
- Respecs are free. FC 27 removed reset costs, and you can move single attributes without resetting the whole build.
For what a full 1,419 AP build looks like, see max level, overall rating and Attribute Points.
Attribute Points per level (FC 27 chart)
You start with 100 AP at level 1, and every level after that adds more. Most levels give 9 to 25 AP; the big jumps come every five levels, with levels 30 and 50 the biggest (63 AP). Level 55 takes you to 1,419 AP, which needs 32,000 AXP in total.
| Level | AP gained | Total AP |
|---|---|---|
| Levels 1–20 | ||
| 1 (start) | 100 | 100 |
| 2 | 9 | 109 |
| 3 | 9 | 118 |
| 4 | 9 | 127 |
| 5 | 19 | 146 |
| 6 | 10 | 156 |
| 7 | 10 | 166 |
| 8 | 10 | 176 |
| 9 | 10 | 186 |
| 10 | 38 | 224 |
| 11 | 13 | 237 |
| 12 | 13 | 250 |
| 13 | 13 | 263 |
| 14 | 13 | 276 |
| 15 | 25 | 301 |
| 16 | 13 | 314 |
| 17 | 13 | 327 |
| 18 | 13 | 340 |
| 19 | 13 | 353 |
| 20 | 44 | 397 |
| Levels 21–40 | ||
| 21 | 19 | 416 |
| 22 | 19 | 435 |
| 23 | 19 | 454 |
| 24 | 19 | 473 |
| 25 | 38 | 511 |
| 26 | 25 | 536 |
| 27 | 25 | 561 |
| 28 | 25 | 586 |
| 29 | 25 | 611 |
| 30 | 63 | 674 |
| 31 | 25 | 699 |
| 32 | 25 | 724 |
| 33 | 25 | 749 |
| 34 | 25 | 774 |
| 35 | 38 | 812 |
| 36 | 25 | 837 |
| 37 | 25 | 862 |
| 38 | 25 | 887 |
| 39 | 25 | 912 |
| 40 | 50 | 962 |
| 41 | 25 | 987 |
| 42 | 25 | 1,012 |
| 43 | 25 | 1,037 |
| 44 | 25 | 1,062 |
| 45 | 44 | 1,106 |
| 46 | 25 | 1,131 |
| 47 | 25 | 1,156 |
| 48 | 25 | 1,181 |
| 49 | 25 | 1,206 |
| 50 | 63 | 1,269 |
| 51 | 25 | 1,294 |
| 52 | 25 | 1,319 |
| 53 | 25 | 1,344 |
| 54 | 25 | 1,369 |
| 55 (cap) | 50 | 1,419 |
EA doesn’t publish AP per level. This chart is community data from the FC 27 Clubs calculator by u/awesomepluto677, the same data our build planner uses. Its totals match Pro Clubs HQ’s for every level up to 55.
Every way to earn AXP in FC 27
| Source | What you get | Worth it? |
|---|---|---|
| Matches (all types) | AXP based on your match / Role Rating | ✔ Main source |
| Club Tournaments & Playoffs | Higher AXP rewards than regular matches | ✔ Best AXP per match |
| Grounds & Mentor Objectives | Bonus AXP, AXP consumables, Coins | ✔ Do them alongside matches |
| Club Objectives | Amps, Consumables and Coins for the whole club | ✔ Free extras |
| AXP consumables | Instant AXP to your active (or a specific) archetype | ✔ Use on the right archetype |
| AXP boosts / multipliers | More AXP per match for a set number of games | ✔ Save for long sessions |
| Skill Games | A smaller weekly amount of AXP | ◑ Minor |
1. Play matches, and play them well
Every match type in The Grounds gives AXP: street football, Kickabouts, Rush, Drop-In and full 11v11 Stadium matches. That’s a big change from FIFA 18, when drop-ins and friendlies didn’t count toward skill points.
The amount depends on your match rating, and in competitive games the main driver is your Role Rating, which scores you on what your position is supposed to do. Our old advice still applies:
- Attackers (ST, CAM, wingers): goals, assists and key passes, with few lost dribbles and failed passes.
- Defenders: tackles, interceptions, good positioning, and the odd header from a corner.
- Goalkeepers: saves, and not conceding.
Playing out of position tanks your Role Rating and your AXP. Pick a position that matches your archetype and stay there.
2. Club Tournaments and Playoffs
Limited-time Club Tournaments (11v11 Live Events with House Rules modifiers) and Playoffs give more AXP than regular matches. When one is live, play it with the archetype you’re levelling. EA hasn’t published the exact bonus. The first FC 27 Playoffs opened on 15 October 2026 with 10 to 25 matches depending on your division. See our Clubs Playoffs guide for how the format works.
3. Objectives: Grounds, Mentors and your club
Grounds Objectives give bonus AXP on top of what you earn in the match. Mentors (Alex Hunter, Kylian Mbappé and Chloe Kelly) hand out Objectives tied to Kickabouts, Street Football and Clubs. Club Objectives track shared milestones and weekly and seasonal goals, and pay out Amps, Consumables and Coins, including AXP consumables. Check them before you play, so the matches you were going to play anyway count twice.
4. Skill Games
Skill Games still give AXP, but only a smaller weekly amount. We haven’t seen a published figure for the weekly limit. They’re worth a few minutes when you’re waiting for your club to get online, not a grinding strategy.
AXP consumables and boosts
EA reworked consumables for FC 27 to help players who start later catch up:
- Instant AXP consumables add a set amount of AXP straight away. Some work on any archetype, some on one specific archetype (e.g. Boss), some on a group (e.g. any midfield archetype).
- AXP multipliers increase what you earn per match for a set number of games, and apply across all archetypes.
- Each consumable has its own level cap. EA’s examples are 25 and 50. You can only use one while the archetype is below that level, and it never takes you past the game’s overall level cap. Players on the EA forums reported that in Season 1, Instant AXP items stop at level 25 and match multipliers at level 40. We haven’t seen confirmation that Season 2 changed that, so check the cap shown on each item before you use it.
- You earn them from Objectives, Live Events, Campaigns, season progress and the Store. Our guide to AXP consumables has the details.
Archetype update compensation: everyone who created a Pro before EA’s 22 October archetype update got 5,000 Club Coins and one 1.75x AXP Multiplier for 6 matches. The update reset your Attribute Points, but your level and total AP stayed the same.
Launch bonuses: pre-orders came with two double-AXP consumables (10 matches each). Club Members who logged into FC 26 and FC 27 with the same EA Account before 1 November 2026 got a Tier 1 multiplier: +50% AXP for six matches.
Masteries: level more than one archetype
Masteries are why levelling a second archetype is worth it in FC 27. Reach level 10 with any archetype and you get +1 to two attributes on every archetype you play. Level 30 adds +1 more to one of them, and level 55 adds +1 to the other. EA’s example: a level 10 Finisher gives +1 Finishing and +1 Composure to all your builds.
If you main a Finisher, levelling a Magician to 10 adds Curve and Acceleration, and a Maestro adds Reactions and Ball Control. The full list of Mastery pairs is in our max level guide.
Tips to level up faster
- 01Play with your club, not randoms. It’s easier to perform with people you know, and a better rating means more AXP. That was true in FIFA 18 and it’s still true.
- 02In Drop-In, play central midfield. If you have to play with randoms, a CM sees the ball most. Play simple passes and keep your rating up.
- 03Don’t switch archetypes mid-grind. AXP only goes to the active archetype. Finish one level-up push before you start another.
- 04Plan your AP around PlayStyle thresholds. PlayStyles unlock at attribute targets (often 75–85). Hitting them early makes you better sooner, which means higher ratings and more AXP.
- 05Use free respecs. If a build isn’t working, fix it. It costs nothing in FC 27.
- 06Pick the right archetype for your position. A good build makes it easier to get high ratings. See our CAM, striker and Magician builds.
To see what each target costs before you spend anything, plan your AP in the build planner.
FAQ
How do you get skill points in FC 27 Pro Clubs?
By levelling your archetype. You earn AXP from matches (based on your Role Rating), Club Tournaments, Playoffs, Objectives, Skill Games and consumables. Each level gives Attribute Points, up to 1,419 at level 55.
What is the fastest way to level up in FC 27 Clubs?
Play Club Tournaments and Playoffs in your own position with a high match rating, complete Objectives at the same time, and run AXP multipliers during long sessions on one archetype.
Do Drop-In matches give AXP in FC 27?
Yes. Every match type in The Grounds gives AXP, including Drop-In, Rush, Kickabouts and street football.
How many skill points can you get in FC 27?
1,419 Attribute Points per archetype at the current level cap of 55. In FIFA 18 it was 110 skill points.
Will EA raise the FC 27 level cap again?
It already went from 40 to 55 with Season 2 on 22 October 2026. Nothing further is announced, but FC 26’s cap also rose more than once during the year.
Does AXP carry over between archetypes?
No. Each archetype levels on its own. Masteries carry over, though: levels 10, 30 and 55 give permanent +1 boosts to every archetype you play.
Sources
Checked on 1 November 2026:
- Pro Clubs HQ: level cap rise to 55 (22 Oct 2026: AP and AXP for levels 41–55); level 55 confirmed in game by PRO11
- EA SPORTS: The Grounds Developer Archetypes Update (19 Oct 2026: AP reset, compensation) and EA Forums: Level capping at 40 (player reports on consumable level caps)
- EA SPORTS: FC 27 The Grounds Deep Dive (consumables, Masteries, Club Objectives, free resets) and EA Help: Archetypes (AXP, Objectives, Mentors)
- Dexerto: how to level up archetypes in FC 27
- games.gg: FC 27 The Grounds beginner guide (match types, Role Rating, Skill Games, launch consumables)
- FIFPlay: how to earn AXP in The Grounds
- Pro Clubs HQ: level rewards (AP per level) and Masteries explained
- Community AP data: FC 27 Clubs calculator by u/awesomepluto677 (AP per level chart)
- Older games: EA SPORTS FIFA 23 Pro Clubs deep dive (level cap 25 → 100, 185 skill points); Mein-MMO: FIFA 20 skill points; Samurai Gamers: FIFA 21 skill points